Ghetto Golf currently exists as a fully playable prototype in Unreal Engine 3. For this project I rigged and animated all of the characters and modeled and textured several modular house and sidewalk sets. I also created various tools in 3D Studio Max including an auto rigger, facial pose bank and auto lip sync’er, tiling texture assistant, and an animation manager and exporter. Check out my Rigging Reel to see some of this in action.